Twenty-Three Minutes of Gameplay and New Details Released for Sherlock Holmes: Crimes & Punishments

Twenty-Three Minutes of Gameplay and New Details Released for Sherlock Holmes: Crimes & Punishments

Two months ago developer Frogwares and publisher Focus Home Interactive showed off how Sherlock Holmes: Crimes & Punishments runs on the Unreal Engine 3; now they are back showing off their twenty-three-minute gameplay trailer and releasing more information about the game.

This heavy plot filled crime drama hopes to capture the spirit of Sherlock Holmes in the best way possible with whodunit crimes that features villains, wit, brains, twists, moral choices that influence gameplay and alternate endings.

In Crimes and Punishments, it’s 19th century England and players will be able to switch between Victoria Regina, Dr. John Watson, Baker Street Irregulars, Inspector Lestrade, Sherlock’s long-suffering housekeeper Mrs. Hudson and even Toby the dog.

As seen in the trailer, the game will force players to think logically. Gameplay mechanics are specific to investigations so that players will know what it feels to be just like Holmes, the investigator. Paying attention to detail and cuing in on individual people lives just by observing them are valuable tactics to learn as players reconstruct an event by just looking and studying the crime scene.

When collecting clues and the putting the evidence together players will also forming their own conclusions, rather than following a set stroyline. As a result of this, there are nine different endings to a case; someone might be frame or they could just be guilty.

Sherlock Holmes: Crimes & Punishments will release September 2nd for PC, PS3, PS4, Xbox 360 and Xbox One.

Check out the gameplay trailer to learn more below.