Two New Total War: Rome II Screenshots Showcase the Siege of Carthage, Look Impressive

on July 18, 2012 12:24 PM

The Total War community has been ablaze with happyness since the announcement of Total War: Rome 2 (I would have still preferred Medieval III, but I’ll be happy with what I get), but we got precious little details and assets about the game.

Today, during their Rally Point video dev diary, The Creative Assembly shared two new screenshots of the game and a few info about what we can see in them.

The two screenies show an impressive rendition of the Siege of Carthage and quite a few innovative (and some returning) elements that will make their way into the new episode of the franchise.

  • The city of Carthage will be rendered in its entirety, from the harbor to the top of the hill.
  • It will be possible to roll invading ships directly into the harbor and disembark troops that will seamlessly go into battle inside the city while the ships offer fire support.
  • Siege towers will be available to scale the walls, troops will actually fight inside and around them.
  • Physics will be implemented. Arrows will actually stick into shields when they hit them.
  • There will be a lot of variation between the outfits of different single soldiers.
  • Elephants will be back.
  • It will be possible to set fire to elements of the environment (Wonder if we’ll be able to scatter salt on the scorched earth too).

You can check out the two screenshots below, together with the full episode of Rally Point, while I stop bitching about it being Rome II and and not Medieval III. It looks sweet enough for me not to care.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.