Remember Two Worlds II, the late 2010 RPG sequel to 2007’s Two Worlds? Well it’s back. Today, publisher TopWare Interactive and developer Reality Pump Studios announced that Two Worlds II: Call of the Tenebrae, a standalone expansion of the base game, is coming to PC, Mac, and Linux on May 25, 2017.
Two Worlds II: Call of the Tenebrae is said to plunge the Hero into a decades-old mystery and a battle against a hideous, ancient evil known as The Tenebrae. According to TopWare, the stakes have never been higher, but luckily you won’t have to face this threat alone, as friends and foes both new and old await you, “as you fight to discover the truth behind a powerful secret that will shake the Two Worlds universe to its core.”
The expansion contains 10 plus hours of gameplay, and features a major HD engine update. Notably it also comes with new locations, enemies, weapons, and achievements.
Alexandra Constandache, CEO TopWare Interactive accompanied the announcement with the following statement:
“When we started development on Two Worlds II: Call of the Tenebrae in early 2016, we underestimated how excited our team would be to get back to Antaloor. It took longer than expected, but we ended up with a 10+ hour adventure that is nearly a full sized release! Due to how large Call of the Tenebrae became, we’ve decided to release our game as an add-on to Two Worlds II, in addition to a standalone version for fans both new and old.”
The expansion can be purchased as a stand-alone title for $14.99 USD or as a DLC add-on for $9.99. It is also included in the season pass, which notably comes with Call of the Tenebrae and follow up DLC Shattered Embrace, which releases sometime in Q4 of this year. The expansion pass will also come with 2 upcoming multiplayer map packs, in-game bonus items, the art book, the Two Worlds II compendium, game soundtracks and more. 2017 is a big year for Two Worlds II, I guess.
You can check out a bit of the expansion in the following newly released screenshots: