Ubisoft Clarifies the Inclusion of Micro-Transactions in Ghost Recon: Breakpoint
Ubisoft clarifies the inclusion of micro-transactions during the early access period for Ghost Recon: Breakpoint.
In a new post on the Ghost Recon: Breakpoint forum, a community manager at Ubisoft clarifies the inclusion of micro-transactions during the game’s early access period.
“We are aware that during the Early Access of Tom Clancy’s Ghost Recon: Breakpoint on October 1st, some Time-Saver items (Skill Point bundles, XP boosters, part bundles for advanced weapon upgrades) were available for purchase for a few hours in our Store but this was not our intention and was an error on our behalf,” says the forum post.
“These items were designed as an optional way for players arriving later to the game (Post-Launch) to catch up with those who have been playing for longer and enjoy out co-op and challenging end-game experiences. These Time Savers have since been removed from our Store for now.”
The community manager also says that from the beginning, the developers didn’t want to include any pay-to-win elements in the game. Additionally, they wanted to make sure that players who don’t use the in-game purchases don’t have their experience affected.
“Time-Savers were not designed to grant any advantage over players not using them,” the forum post continues. “Additionally, Ghost War PVP has been carefully balanced to ensure that no matter your experience as a player, no one has a critical advantage based on their progression.”
Tom Clancy’s Ghost Recon: Breakpoint launches today on PlayStation 4, Xbox One, and PC.