Ubisoft’s For Honor Shows Promising Numbers After Successful Closed Alpha

on September 19, 2016 1:54 PM

With the end of the closed alpha of For Honor, Ubisoft shared a few pieces of data about the test, including promising numbers for the future of the upcoming new IP, which will release on February 14th.

• The hundreds of thousands of players invited to the closed alpha – this was Ubisoft’s largest closed alpha for any title to date — spent an average of 4 hours and 38 minutes in game, testing For Honor’s Duel, Brawl and Dominion multiplayer modes as well as its progression and customization systems. Average playtime consistently increased on a daily basis, and more than a third of all active players played during three or more of the closed alpha’s four days.
• During the closed alpha, For Honor was at one point the second-most watched title on Twitch.tv, temporarily besting stalwarts such as World of Warcraft, Counter-Strike and Dota 2. It was in the top 10 during most of the closed alpha’s four days, with number of streaming channels growing each day.
• There were approximately 5,577,000 executions and 89,603,900 warriors defeated during the closed alpha. That’s an average of 16 executions and 259 warriors defeated killed every second.
• Our uptime on consoles was 99.95% throughout the closed alpha, similar to the promised uptime in top-tier cloud services providers’ service level agreements. And even with players joining in from all over the world, average matchmaking time for the different multiplayer modes was 20 seconds.
• Demand to participate in the upcoming Beta is approximately 40% higher than any previous Ubisoft game (in the comparable pre-launch period).

The press release was accompanied by a comment from Producer Stephane Cardin:

“It’s pretty amazing that a game that is still in closed alpha is attracting this kind of attention. We hope it means that word is getting out and that players are seeing how competitive, intense and fun For Honor can be.”

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.