Uncharted 4: A Thief’s End Gets Info on New Modes, Upcoming Changes and More

on June 30, 2016 4:28 PM

During a livestream on Twitch hoested by Naughty Dog, Uncharted 4: A Thief’s End Game Designers Quentin Cobb, Vinit Agarwal and Robert Ryan provided more information on what you can expect from the future of the game, focusing on multiplayer.

  • The new Sunken Ruins map will be introduced in ranked multiplayer next week. They didn’t put it in immediately to test it a bit in regular mode and make sure it didn’t have bugs and imbalances.
  • Some changes are being worked on to ranked matchmaking to make ranks between those who are selected for a match closer in range.
  • The team is considering introducing more modes in ranked multiplayer.
  • One of the designers used to be part of the competitive scene in Call of Duty, and brought¬†that expertise to Uncharted 4‘s multiplayer.
  • The team isn’t ready to have ranks displayed as numbers yet. The matchmaking is still work in progress, and they don’t want players to fixate on numbers.
  • The Lab might come in the future, but it’s something the developers don’t want to tackle until all the core features are in place.
  • The trial for the Path of Indira is a little too difficult so the team is working on changing that.
  • The team would really like to support clan tags and features, but it’s “technically sort of tricky.” For the moment there is no more info about that.
  • Everything is on track according to the road map released a while ago.
  • The forfeit system was introduced to discourage just quitting a match.
  • The leaderboards now show normalized values. The team would love to show live stats. They’re actually already capturing a lot of them currently. It’s something they’ll look into, but can’t make promises. What is already¬†in the roadmap still has priority.
  • There will be more than one new game mode. Creating them takes a lot of time, so they can’t yet share when they’ll come. They have been prototyping a couple of options for the moment.
 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.