Uncharted 4 Devs Are Proud of Demo on PS4; Every Texture is Hand-Painted; “Just the Tip of the Iceberg”

on December 7, 2014 8:27 AM

Yesterday we’ve seen the amazing gameplay debut of Uncharted 4: A Thief’s End, and there have been many comments and reactions from gamers about one of PlayStation Experience’s biggest reveals. But what about the developers themselves?

Several folks at Naughty Dog took to twitter to give their insight and further info about what we’ve seen.

First of all, the two Game Directors spoke: Neil Druckmann expressed his pride for the team’s work:

Bruce Straley, on the other hand, provided a lovely tease on the design that mixes stealth and shooting, also promising that this is just the tip of the iceberg:

Technical Designer Bryan Singh mentioned that the series’ core gameplay has never been so good, but the team is trying to stay true to Uncharted, while improving everything at the same time.

We also learn that the level has been designed by Emilia Schatz, while Jeremy Huxley and Adam Littledale create the textures of the jungle.

Huxley also revealed that the environment team hand-painted every single texture with no photo-sourcing involved.

AI Engineer Max Dyckhoff was happy to see that many within the community understand the design philosophy behind the demo:

Programmer Drew Thaler expressed pride to be part of the team:

Thaler also commented on the little “fall through the world” glitch, that prompted a respawn with no loading and shown that there were no tricks involved:

DrewThalerI have to tip my hat at the folks at Naughty Dog.

After sixteen years covering this industry, one would think I saw them all, but they manage to impress and surprise me every single time.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.