Uncharted 4 Lead Programmer Really Loves PS4: Goal Is to Make the Game Look Better than the Trailer

on June 12, 2014 6:26 PM

The good folks at Naughty Dog have proven their skills once more with Uncharted 4: A Thief‘s End’s trailer which impressed pretty much everyone at Sony’s press conference, even more so considering that it was fully in-engine.

One of the men behind the beauty of that video is Lead Programmer Christian Gyrling, who expressed his undying love for the console he’s working on:

I really, really love this hardware. #ps4 #uncharted4 #TheLastOfUs

Gyrling also mentioned that the goal is to actually surpass the visual fidelity we saw in the trailerwith the finished product:

Our goal is to make it look better than that. Aim for the skies. #nextgen

As an added bonus, he gave what’s probably the best advice for programmer working on modern games, and that’s probably something quite instrumental in the awesome results Naughty Dog achieves with its games:

If you have a complex problem, write simple code. If you have a simple problem, write simple code. Easy to remember #KeepItSuperSimple #KISS

Getting the game to look even better than the trailer we saw at Sony’s press conference is definitely a quite lofty goal. Will Gyrling and his team manage to accomplish that mission? We’ll have to wait about a year to know, but if I was a betting man, my money would be on “yes.”

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.