Uncharted 4: Naughty Dog Talks Release Date, Single Player DLC, Pressure, Effects and Much More

By Giuseppe Nelva

September 2, 2015

During a livestreamed event from GameStop Expo, Naughty Dog Community Strategist Arne Meyer talked about some interesting points on Uncharted 4: A Thief’s End.

Meyer mentioned that there’s still a lot of work to do, but he’s not worried about the release date. He also talked on the reasoning behind the release date announcement.

“There’s a pretty decent amount of thought, we got sort of a development timeline trying to figure out when we figure we can be ready. I mean, the problem is that if you leave it up to us we’ll never be ready. It’s good to sort of set a deadline. We sort of try to figure out when the right window is, try to guess when other games might be out…”

Meyer also explained why Naughty Dog decided to create a single player DLC for the game:

“It worked really well for us for The Last of Us, we thought we could put together a really great piece of content as well. Left Behind was a really great addition. It’s one of those thing when talking about Ucharted we said, “wouldn’t it be great to make another story DLC?” “Does it fit into the story?” And that sort of thing. I think we rose to the challenge for The Last of Us and decided to take another shot at it.”

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We then got quite a lot of interesting miscellaneous information:

  • Making Drake look older was about the toll that his adventures have taken on him, and showing that on the physical level.
  • There’s some pressure given by the expectations weighing on Naughty Dog, as they’re expected to always outdo themselves, but bringing the franchise to the new generation opens up a lot of opportunities, and that mitigates the pressure.
  • This is the Uncharted game that Naughty Dog always wanted to make, because they can include all those crazy ideas that they had in the past and coule never use, and blend gameplay mechanics in ways that were impossible before.
  • In the demo there are many paths one can take. You’re always going downhill, but there are “so many choices” on how you’re going downhill.
  • Naughty Dog is excited about the Nathan Drake Collection because there are many people that got a PlayStation for the first time with the PS4, and they haven’t experienced Uncharted before.
  • It would have been great to show the entire demo at E3, but at that time it was considered a great teaser, and a great place to end because things were starting to get insane, and they wanted people to want to come back for more. That felt right at the time, but afterwards they thought that maybe they should have shown the whole thing.
  • The fire effect in the jeep at the end of the demo was completed “really late,” and it was a lot of really hard work for the team to make it look like it did.
  • According to Meyer, Sam is a really interesting character because the audience didn’t know about him and Nathan thought he was dead, and he suddenly pops up out of nowhere. and he’s in trouble. He forces Nathan to make really hard choices. He shows the other side of Drake that Naughty Dog hasn’t been able to explore so far. He’s always been the one propelling the action, and now he’s “kind of along for the ride,” and has to make choices between his former life and his family.
  • The multiplayer team has been working about some “really cool stuff,” and they can’t wait to start talking about it.
  • Naughty Dog feels that the E3 demo is the best of the best they can show of Uncharted 4 in terms of demos. Of course there will be more reveals, but this one puts what they want to do with the game really well in a fifteen minutes package.
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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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