Uncharted 4: Neil Druckmann Honors Amy Hennig’s Work; Nolan North “Changed the Industry”

on December 10, 2015 1:44 PM

We’re getting close to the release of Uncharted 4: A Thief’s End, coming to a PS4 near you on March 18th, and Creative Co-Director Neil Druckmann has been thinking about the people that brought the franchise together, as he explained in an interview on Kinda Funny Games.

“For me, I thought I was done with Uncharted, I thought, we did The Last o Us, and we’re gonna move to something else. […] And then we were asked to step in as directors for the project, and it was a shift. It was OK, we have to enter this world. Let’s enter the world where we crank it up to eleven.

And then we’re thinking about the character, what this character has meant to us, being there form the inception all the way to this point, and thiking of Nolan North, and it’s kind of a family of people that brought this franchise together… A lot of time in production you don’t get to dwell and be reflective about this time too… But the other day, when we captured the last scene with Nolan, I got kinda sad, and I toasted him and I told him, “dude, you’ve changed not only how we do things… I think you changed the industry. And I truly mean that.”

Druckmann continued explaining that the franchise was the result of a combination of many amazing things, also honoring the work of Amy Hennig, who left Naughty Dog last year, and is currentlly working at Electronic Arts on a Star Wars game.

“Again, there’s so many amazing people that it was just a perfect combination for this thing to come together, and I gotta give props to Amy [Hennig] as well. She helped starting something amazing, and we are really trying to honor that. We’re trying to honor those three games, and say, here’s a beautiful finish that I think fans are gonna love.”

Personally, I can’t wait for Uncharted 4. Hopefully it’ll be the perfect ending for an amazing series. Personally, I like happy endings, so i’m hoping for a positive epilogue for NathanĀ and his mates.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.