After going a whole month without any updates, Valheim fans have just received their second in as many weeks.

Developers Iron Gate are hard at work on plenty of new content for the Viking RPG, however, in the meantime, are continuing to make minor tweaks to the game, while fixing some bugs at the same time.

Here are all the details you need to know about the latest Valheim update that has been released June 23, including the full patch notes.

Is Today's Update a Major One?

Unfortunately not. As stated, although Iron Gate are continuing to work on updates that include Hearth and Home and a range of new and exciting biomes, today's update is just a smaller one.

It tweaks some monsters, including making them more aggressive and making Greydwarfs better at throwing, as well as fixing some niggly little bugs.

Full Valheim Update Patch Notes - June 23 Edition

Here are the full (slightly humorous) patch notes from the Valheim update on June 23, courtesy of the Valheim Steam news hub.

* Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
* Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
* Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
* Taught Greydwarfs to throw better
* Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
* Long forgotten Blob event enabled
* SFX volume setting fix (Used wrong DB conversion)
* Maypole enabled (Happy midsummer!)
* AI flee behaviour tweaks (Bosses don’t run from you anymore)