Valkyria: Azure Revolution’s Change from PS4 Exclusive to PS4 and PS Vita Release Explained

on September 1, 2016 3:47 PM

Sega’s decision to extend the formerly PS4 exclusive Valkyria: Azure Revolution to PS Vita has surprised many, but it’s much less surprising if you think that Sony’s portable console is still very popular in Japan, and that the latest two chapters of the Valkyria Chronicles series were on PSP.

In the latest issue of Weekly Famitsu, Game Director Takeshi Ozawa and Producer Katsura Mikami explained the reason behind the decision, and what difference we can expect between the two platforms.

Mikami-san mentioned that the motivation behind the change is actually quite simple. Sega received many requests from fans for a portable version.

Ozawa-san went on to explain that having the two versions playing differently would be bad, so he thinks they will be the same up to the positioning of the enemies. The team is also going to do its best so that the PS Vita version is as close as possible graphically to the PS4 one.

Incidentally, he also mentioned that cross-save will be supported. Since the game is packed with content, it’s good to allow players to enjoy the game both on the go, and on the big screen when they get back home.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.