Valkyrie Drive -Bhikkhuni- is a game that knows its audience and doesn’t really care what anyone else thinks. The game has players assume the role of girls who’s partners have the ability to turn into weapons upon climax. There are different sets of girls, each with a unique set of skills to get through story missions.
Up until recently, Valkyrie Drive -Bhikkhuni- was a PlayStation Vita exclusive. Now, Marvelous Europe announced they will be bringing the game to PC this Summer in 1080p and 60FPS, which would make this the definitive version to play.
DualShockers had the opportunity to talk to Marvelous Europe to talk about bring Valkyrie Drive -Bhikkhuni- to PC and the future of the series.
Azario Lopez: With Valkyrie Drive -Bhikkhuni- releasing first on the Vita, what sparked the conversation to bring the game to PC?
Marvelous Europe: We’ve always been interested in pushing forward with the PC market, and with the increase of Japanese Games coming to Steam, including the Senran Kagura series, we figured there was no time like the present to bring this title over – so we got the ball rolling after a few meetings with our colleagues in Japan. This is the first time for us (Marvelous Europe) to be handling an international world-wide release on a game of this scale single-handedly, so it’s a new experience for us too!
AL: What was the reception like for Valkyrie Drive -Bhikkhuni- when it originally released in the west, were you surprised?
ME: Although we didn’t publish the Vita version ourselves, I think the biggest concern from individuals was whether the game would actually be released at all, and especially content-complete. Generally, the feedback has been great with fans new and old becoming familiar with theValkyrie Drive brand, and this PC release will give those fans who missed out on the game another chance to try it out.
AL: How was the process of porting the game to PC? Did you run into any problems?
ME: Thankfully due to the fact we were moving from a handheld to a no-holds-barred system it meant that there was no technical downgrade, everything was an upgrade. The biggest challenge for us was meeting the demands of what western fans expect in a PC remaster, with this market only just emerging in popularity in Japan.
AL: Is there a noticeable difference playing the game in 60fps? With the added 1080p resolution, do you feel that fans, who previously played the game on Vita, would be able to return and have a different or perhaps better experience on PC?
ME: One of the biggest pieces of feedback about the PlayStation Vita version was the technical limitations that brought the frame-rate down during gameplay, with the PC version running at a solid 60FPS it will really allow for fans to have a better experience for sure. There has also been a series of upgrades to certain assets such as the character models and also a proofread/revision to the English text. The game also comes with the option for Japanese text as well, if that’s how you wish to experience the title.
AL: Are there any plans for theValkyrie Drive video game series to continue?
ME: Right now there isn’t anything concrete, but we’re very excited to see how Valkyrie Drive does on PC for both current fans as well as people who may not have heard of the title. We see this remaster on Steam as the next step for the series.
AL: Do you support user mods that could potentially be created to add additional content or features to the game?
ME: While mods aren’t officially supported via Steamworks or similar, we know that our fans will, and always do find a way to edit the game to their liking. You could say that the ball is in their court regarding the content they want to produce!
AL: Now that Valkyrie Drive -Bhikkhuni- is on PC, does this increase the chances for Uppers to receive the same treatment and get a western release?
ME: When speaking about remasters to Japan we did speak about Uppers. We were informed that the game was developed differently to Valkyrie Drive and as such there would be a much larger cost and time investment involved in remastering the experience for PC, and that isn’t even accounting for the cost of localisation. Obviously with a much higher cost it comes with much more risk. Perhaps this is a discussion we can bring up again in the future pending the results ofValkyrie Drive on Steam.
AL: Is there any plans or discussion to portValkyrie Drive to other platforms like PS4 or Switch now that they have a PC Version.
ME: For the moment we would like to see how things go for the PC version before we look into other platforms, but if there’s significant demand for a game on another platform (and let me tell you there’s been plenty already) and it’s feasible, we’ll definitely investigate the possibility and costs associated with that.
AL: Is there anything you’d like to say to fans of Valkyrie Drive -Bhikkhuni-?
ME: We hope that you thoroughly enjoy this new remastered version of Valkyrie Drive -Bhikkhuni- and that the game can earn a place alongside Senran Kagura on the PC platform. We’re always listening and taking on feedback for the future, and although we’re a small team, we’ll always try to do our best, so please let us know what you would like to see next!