Valve’s Chet Faliszek Blames Developers for VR Motion Sickness; “It’s No Longer the Hardware’s Fault Any More”
Virtual Reality is getting a lot of attention lately, with developers showing off great demoes on Sony’s PlayStation VR, Valve’s Vive and more.
However, some people are still afraid to try it, since they fear getting sick. Valve’s Chet Faliszek talked about it at EGX 2015 and expressed his opinion on the matter by saying that it’s the developer’s fault if their game makes people get sick, and that motion-sickness problems are no more “the hardware’s fault.”
“The idea that VR must get you sick is [bullshit], we have people come in who don’t want to do demos. In a party of ten people there will be someone who says, “I’m gonna be sick, I’m gonna be sick, I can’t do this.””
“That expectation is based on either what they’ve seen before or what they’ve heard.”
“As consumers and people in the community, hold developers to it, they shouldn’t be making you sick. It’s no longer the hardware’s fault any more. It’s the developers making choices that are making you sick. Tell them that you don’t want that.”
He also referred to the usage of normal buttons to interact with in-game objects, instead of utilizing the system’s capabilites.
I agree with him, because if developers start making games completely dependant on the VR devices themselves instead of using a gamepad to insert commands, there won’t be any more motion-sickness problems.