Dontnod Entertainment has released their second behind-the-scenes video in their four-part series about its upcoming game Vampyr. Last week, we got an inside look at the protagonist, Dr. Jonathan Reed. Today’s video, titled Architects of the Obscure, reveals more about the visuals and music of 1918 London that brings the game to life.
In this episode, it is announced that the explorable areas of London are separated into four detailed and distinct districts. Each district has its own flair and types of citizens living in it. The game is always set at night, so the artists of Vampyr purposely made details obscured just enough to intrigue players. This includes side roads, shooting off the main path. There was a balance made between keeping secrets and rewarding intrigue. The same concept applies to denizens of London. Enemies have a certain look about them, as do innocent citizens. These distinct features are hard to see in the dark or far away, keeping the player on edge until they’re close enough to discern it themselves.
Gameplay in Vampyr looks almost Dark Souls-like, with more of an otherworldly aspect to abilities. It’s quick, but the video offers a few seconds of insight into how combat will play in the game.
Lastly, the video introduces the music of Vampyr, including the work from cello soloist Eric-Maria Couturier of Paris Ensemble InterContemporain, whose musical insight, as composer Olivier Deriviere said, “[lead] to the bestial, raw, visceral cello which really twists your guts.” His music near the last third of the video is really worth listening to.
Vampyr wasn’t always slated to come out this year — originally the game was slated for a November 2017 release. However, the game was later pushed into a Spring 2018 to make sure that “meeting a deadline [would] never compromise quality.”
Vampyr is set for release in Spring 2018 for PC, PS4, and Xbox One. Check out the next episode of the webseries, below: