Velocity 2X Developer Would Participate in PS Plus Again Despite Negative Impact on Sales

Despite the fact that PlayStation Plus actually hurt Velocity 2X's overall sales numbers, FuturLab Owner James Marsden is willing to be part of it again.

on September 19, 2018 10:20 AM

FuturLab’s Velocity 2X was a critically acclaimed title and wound up falling onto the consoles of over a million gamers due to being featured on PlayStation Plus. Of course, this looks great on the surface, but the surface does seem like it can hurt developers in unexpected ways. For FuturLab, PS Plus was a double-edged sword.

Recently on Twitter, FuturLab said that the last chance for them to get a Velocity 2X sequel, currently titled Velocity Supernova, greenlit is for players to come out in droves for the Nintendo Switch version of the game. It’s surprising to hear that such a critically acclaimed and beloved game is having trouble getting the go-ahead from a publisher, but the problems all come back to sales.

They stated that PS Plus was “great for downloads (well into the millions) and so there’s a big player base, but publishers for a sequel want to see actual unit sales.” He later reaffirmed this to GamesIndustry.biz, saying that units sold is”where the conversation breaks down, and it’s been the case over and over again.” Over 1.5 million players have downloaded Velocity 2X, but that isn’t representative of true sales numbers, making publishers weary to sign on a larger AA game like Velocity Supernova. 

I was aware of these problems going into a recent interview with James Marsden, Owner and Director at FuturLab, and asked if that issue would stop FuturLab from ever using PS Plus again. Surprisingly, the answer was actually the opposite. James Marsden still credits Velocity 2X being available on PS Plus for several of the opportunities that have come the studio’s way in the years since, and would “probably take it” if they were asked to be part of PS Plus again:

“I absolutely think that PS Plus is beneficial to developers. While it may have hurt our sales, it put our game and our name in front of a huge amount of people and we gave us a huge fanbase. It has done our studio a world of good and given us opportunities we would never have had otherwise. If we were offered to be showcased on PS Plus again, we’d probably take it.”

It’s certainly interesting to see the noticeable impact PS Plus can have on smaller developers and franchises, good and bad. In the same interview, James Marsden also discussed developing Velocity 2X for Nintendo Switch. Stay tuned to DualShockers for the full interview, which is going up tomorrow.

Velocity 2X is currently available on PC, Mac, Linux, PS Vita, PS4, and Xbox One, with Nintendo Switch joining the fray on September 20.

 /  News Editor
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.