Survios Is Cooking Up Two Great Titles in Battlewake and The Walking Dead: Onslaught
Survios has some great VR titles cooking up with Battlewake and The Walking Dead: Onslaught.
Through the hustle and bustle of shuffling through all of my E3 appointments, there was one that I was greatly looking forward to. One reason is that it was at the Marriott across the street and it gave me a chance to get a quick bite in, but the more important reason is that it was with Survios and I would be able to go hands-on with Battlewake and The Walking Dead: Onslaught. Despite my eagerness, I was a still a bit hesitant as there was a chance Battlewake’s Virtual Reality naval combat would be nauseating and that Onslaught could just be a quick cash grab on the series. However, after going hands-on with both games, I am happy to say that I did not vomit and both provided comfortable and incredibly fun experiences.
Out of the two, Battlewake definitely had me more intrigued. Walking around and shooting zombies in Virtual Reality isn’t anything unheard of, but commanding and controlling a pirate ship definitely brings something new to the table. As it is a mostly new concept, it took a little bit to grasp the control scheme.
Players will take control of their ship by guiding the wheel with one hand and use the other to point in different directions to shoot a variety of canons. It took a second to grasp the control scheme, especially when the Survios team let me know that you can make sharp turns by pulling up anchors on either side of the helm. That being said, I have to give the developers a lot of credit because moving the ship through the sea waters was intuitive and fluid once I wrapped my head around it.
Utilizing my arsenal of weaponry was a blast. I had a set of machine guns on the front and back of the ship, heavy cannons on the sides, and a special attack that would bring giant tentacles from the sea and slam them down with some authority. Managing to steer your ship as well as pointing out enemies to obliterate created a fun and hectic environment that always had me thinking of my next move.
Finally, I have to point out that for this to be a VR title that has you commanding a pirate ship that is being rocked around by harsh sea waves, I never once felt nauseous. Granted, this may vary from person to person, but the developers told me that they worked tirelessly to balance the game to ease motion sickness.
As for The Walking Dead: Onslaught, I have to say that it was fun as hell. All of my thoughts about this game possibly just being a cash grab on the popular TV show were thrown out the window once I bashed my first zombie head in. After just about 20 minutes with the game, they had to practically pry the headset off of my face for me to stop playing (I actually had to leave for another appointment but that doesn’t sound as good).
Survios introduces some interesting new mechanics that change up the gameplay quite a bit such as being able to grab zombies and hold them in place with one hand while using the other hand to attack. The new mechanic felt incredibly satisfying and useful enough that I think it should be a staple for every action first-person VR game from here on out. If I ever become surrounded by too many zombies, I could easily grab one by the neck and swing them around to create some safety space.
Of course, it wouldn’t be a Walking Dead experience if you couldn’t use a bunch of melee weapons to bash zombies with. I was able to use everything from a sword to the iconic barbwire bat. The game also has a variety of guns that I was able to use, such as a shotgun that reloads with a flick of your wrist that feels badass, yet I felt myself always returning to the melee weapons because they were just so much fun to use. I was also happy to hear that The Walking Dead: Onslaught was going to have a full campaign featuring many of the main characters from the show. Survios actually got Norman Reedus to voice Daryl in the game too which was pretty cool to see.
Survios has carved their way into being one of the top VR developers in the industry and look to build upon their successes with both Battlewake and The Walking Dead: Onslaught when they release sometime in 2020 and later this fall, respectively. I am sure many of you readers might still be a bit hesitant, but after my demo, I can’t help but be incredibly excited for the release of these two games.