Warzone Update and Patch Notes Today (September 15) - Weapon Nerfs & Buffs

The meta might be changed once again after today's update!

By Kyle Knight

September 15, 2021

Raven Software has revealed that a brand new Warzone update will be inbound later today (September 15), with plenty of adjustments to some of the most popular weapons.

There’s never a dull moment when it comes to Warzone, with fans gearing up for the integration of Call of Duty: Vanguard this November, as well as a brand new Pacific Map, there’s a lot to look forward to.

However, one of Raven Software’s top priorities, before we get a brand new map, is ensuring all weapons are balanced fairly.

Today’s update looks to change up the meta once again as some fan favourite guns have been nerfed. Check out the full patch notes and details for the September 15 Warzone update right here in this article.

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What’s New In Today’s Warzone Update?

As mentioned previously, today’s update is based solely on weapon adjustments. Players won’t find any new content from the latest Warzone update, but will find plenty of changes to some of their favorite guns.

It’s fair to say that Black Ops Cold War’s Krig 6 Assault Rifle has become one of the most popular guns to use in Warzone. But unfortunately, that might be able to change as today’s update has increased the recoil of the weapon as well as decreased the Neck Multiplier.

Alongside nerfs to the Krig 6, the FARA-83, OTs 9, and more received heavy nerfs. Check out what changed in the patch notes below.

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Warzone September 15 Patch Notes

Below you will find the official patch notes for the Warzone update deployed on September 15. These notes were taken directly from Raven Software’s Twitter account and include all weapon nerfs and buffs in today’s update.


Assault Rifles

  • AK-47 (BOCW)
    • Gun Kick adjusted
  • FARA 83 (BOCW)
    • Maximum Damage decreased from 29 to 25
    • Minimum Damage decreased from 25 to 23
    • Head Multiplier increased from 1.35 to 1.56
    • Neck Multiplier increased from 1 to 1.2
    • Upper Torso Multiplier increased from 1 to 1.1
  • Krig 6 (BOCW)
    • Recoil increased
    • Neck Multiplier decreased from 1.3 to 1.1
  • QBZ-83 (BOCW)
    • Recoil increased slightly
    • Recoil Dampening enabled

Submachine Guns

  • OTs 9 (BOCW)
    • Recoil increased slightly
    • Maximum Damage decreased from 34 to 31
    • Minimum Damage increased from 20 to 21
    • Headshot Multiplier increased from 1.35 to 1.52
    • Neck Multiplier decreased from 1.35 to 1
  • TEC-9 (BOCW)
    • Maximum Damage decreased from 26 to 24
    • Minimum Damage decreased from 24 to 22
    • Neck Multiplier increased from 1 to 1.1

Light Machine Guns

  • Light Machine Gun Alpha (BOCW)
    • Recoil adjusted
    • Gun Kick adjusted
    • Raise Interrupt Time increased from .8 to 1 second

Tactical Rifles

  • Tactical Rifle Charlie (BOCW)
    • Recoil decreased slightly


  • Tactical Rifles
    • Tactical Rifle Charlie (BOCW)
      • 18” Rapid Fire
        • Fire Rate increased from 5% to 6%
      • 17” Titanium
        • Fire Rate increased from 7% to 8%
  • M16 (BOCW)
    • 16.3” Rapid Fire
      • Fire Rate increased from 5% to 6%
    • 16.3” Titanium
      • Fire Rate increased from 7% to 8%


  • Increased the drop rate of the Cane (BOCW) “Lost Lion” Blueprint in Red Door rooms in the Plunder mode.

Bug Fixes

  • Fixed a visual issue with the Calling Card awarded for a certain easter egg. 😉
  • Fixed an issue causing Red Door rooms to misleadingly appear open if a Player dies inside of and redeploys after winning their Gulag match.
  • Fixed an issue causing the Auto Move Forward accessibility menu option to appear twice.
  • Fixed an issue prevent text from fitting properly within Menu elements in non-English languages.
  • Fixed an issue that was allowing Players to force Red Doors to remain open by using the Deployable Cover Field Upgrade.
  • Fixed an issue that was preventing some players from receiving rewards after completing a Contract in core BR.
  • Fixed an issue where clicking an MOTD would cause Players to be taken to the incorrect location within the Menus.
  • Fixed an issue where that same easter egg could not be interacted with.
  • Fixed an issue where the Swiss K31 (BOCW) Roman Standard Reticle was not center-aligned.
  • Fixed another issue causing the second Objective in Kitsune’s “Security Expert” Operator Mission to not track properly.
  • Fixed several issues related to the Tempered Perk.
  • Fixed the rarity label on various Blueprints and Charms.
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Kyle Knight

Kyle is a Film and TV graduate from Coventry. He's a PC enthusiast with a not so enthusiastic PC and is all about triple-A titles!

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