Watch_Dogs 2’s PC Version Slightly Delayed; Hardware Requirements and Additional Features Revealed

on October 18, 2016 12:11 PM

Today Ubisoft announced that the PC version of Watch_Dogs 2 will be delayed by a couple weeks off the initial launch date of November 15th to November 29th.

The delay was justified with “additional polish” and ensuring “the game runs smoothly across a broad range of PC hardware,” which is all fine in my book. Hardware requirements were also revealed.

MINIMUM

  • Supported OS – (64-bit versions only)
    Windows 7 SP1, Windows 8.1, Windows 10
  • Processor
    Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz
  • RAM
    6GB
  • Video Card
    NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better
  • Hard Disk Space
    50 GB
  • Peripherals
    Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
  • Multiplayer
    256 Kbps or faster broadband connection

RECOMMENDED

  • Supported OS – (64-bit versions only)
    Windows 7 SP1, Windows 8.1, Windows 10
  • Processor
    Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz
  • RAM
    8GB
  • Video Card
    NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better
  • Hard Disk Space
    50 GB
  • Peripherals
    Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
  • Multiplayer
    256 Kbps or faster broadband connection

Last, but not least, we learn about the additional features and optimizations created for the PC version.

General
• 4K support
• Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
• No FPS cap
• Full SLI/Crossfire support at launch
• Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
• Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
• Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features
• Screen Space Reflections
• Headlight Shadows – Support for additional shadows from car headlights
• Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options
• FOV sliders
• Pixel Density sliders
• Sharpness sliders
• Ultra Textures pack available at launch

• Ambient Occlusion options:
o Ubisoft proprietary ambient occlusion techniques: SSBC and HMSSAO
o HMSSAO

• Anti-aliasing options:
o TXAA
o MSAA
o Post Processing Anti-Aliasing options SMAA and FXAA

Improved Keyboard/Mouse controls
• Full adaptation with mouse and keyboard
• We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
• Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
• Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
• Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

Driving
• Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support
• On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
• Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.