Watch_Dogs ctOS Mobile App Pits the Console/PC Player Against the Mobile Player on May 27th, Screenshots Released

Watch_Dogs ctOS Mobile App Pits the Console/PC Player Against the Mobile Player on May 27th, Screenshots Released

According to a post on on the Ubisoft Blog today, Watch_Dogs companion app, ctOS Mobile will have the mobile user pitted against the console/PC player.

Releasing alongside the console versions, the android and iOS version is free, will have no microtransactions and will not require players to own Watch_Dogs.

The ctOS Mobile app will include two modes:

  • Race: where the player must race from checkpoint to checkpoint. Every time a checkpoint is passed, more time is added back to the clock. The goal is to reach the final checkpoint before time runs out.
  • Free Ride: as Watch_Dogs console players race from checkpoint to checkpoint gaining time at every interval, ctOS Mobile players hack the city through a top-down map. From there, they can trigger barricades, set off explosions and call in assists from helicopter-stationed snipers and the police. If ctOS Mobile players can stop Watch_Dogs players, they win.

In addition to this, ctOS will launch with 26 challenges, 13 for each mode, as well as a map generator which lets players create their own challenges.

There will also be a Quick Match mode which lets ctOS Mobile players matchmake with random players, while logging in with their PlayStation Network, Xbox Live or Uplay account, players can then challenge their friends.

Watch_Dogs will release for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC on May 27th. A Wii U version is expected later this year.

Check out the gallery below for screenshots.