Watch_Dogs’ Demanding PC Specs Aren’t Final; Game Delayed for the Sake of Creative Gamers

Watch_Dogs’ Demanding PC Specs Aren’t Final; Game Delayed for the Sake of Creative Gamers

A few days ago specs for the PC version of Watch_Dogs were posted online including a whopping 6 GB of ram required, but Creative Director Jonathan Morin mentioned today that the requirements aren’t final, and are subject to change before release, which is good, as they were quite demanding:

I did post specs but got told after nothing was completely final yet. So announcement will come on this.

We also get to know more on why the game was delayed, and apparently it’s because the team wanted the hacking part of the game to satisfy the most creative among us:

NO, it was delayed to assure hacking was central to the game and never disappointed creative players. It required polish/tuning.

Speaking about hacking, while we’ll be able to set interaction with other player on and off, looks like there’ll be variable that will determine the frequency of invasions even when the option is active:

Although even when ON, it balance its ratio based on your level of invasion : )

The most sadistic among us will also be pleased to know that it’s possible to run over pedestrians, but it won’t come without consequence:

Yes you can and it has consequences on your reputation…

Despite the controversy about the visuals of the new trailerWatch_Dogs seems to be shaping up as a really interesting game, and if you know me, you also know that I welcome delays that bring improvement. I’m just hoping that it’ll run nicely on my PC.