Watch_Dogs Devs Confirm Latest Footage is from PS4 Devkit, Share Full PS4 Control Scheme

By Giuseppe Nelva

April 24, 2014

With the release of new Watch_Dogs footage there’s always the lingering question: “what platform is this from?”

The answer to that question was given today by Creative Director Jonathan Morin and Graphics Technical Director Sebastien Viard. Both confirmed that the footage is from a PS4 devkit, using the “same pipeline as the others.”

Morin also shared the full PS4 control scheme for the game (you can see it just below), also mentioning that inverted control sticks and bumpers/triggers are supported.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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