Watch_Dogs Director Confirms First Glimpse on the Game’s Map, Many Surprises; Comments on Complexity

on April 2, 2014 10:50 AM

We’ve seen a few pieces of the map of Watch_Dogs, but we never really managed to catch a glimpse of the whole thing, yet today Creative Director Jonathan Morin confirmed that a very quick view on a map showcased during the latest “Welcome to Chicago” trailer is indeed a good representation of the game’s rendition of Chicago. You can see it below with its two subway lines, red and blue.

In addition to that, Morin also confirmed that we can expect “many surprises” waiting for us in the game, referring to some of the most strange elements showcased during the trailer. He also admitted that Watch_Dogs is the most complex he has worked on, while he didn’t go as far as saying it’s the most complex game ever.

Lol who can EVER make such a statement. They are many complexities in game development : ). I can say its the most complex for me.

But back to our map, below you can see the screencap featuring the map itself, and a zoomed in version made with a couple different frames to get as much of it as possible (the bar in the middle covers bit of it, but we used multiple frames to minimize the loss). The screencap is from a low-compression version of the trailer to get the best quality possible.



If you want to get a better idea of the actual size and complexity of the map, below you can check a mock up of part of the detailed paper map provided by Ubisoft. In the last picture you can see how much of the actual map that portion covers. Interestingly enough it’s a bit less than 20% of the whole map.



 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.