Watch_Dogs Director Encourages Fans to Make their Own Opinion on Graphics, Gives More Info on Gameplay
In the past week or so there have been a few previews of Watch_Dogs that described the game’s graphics in a rather uncharitable way, and they drew a lot of attention from other media outlets that reported the negatives (strangely enough the many previews that praised the title’s visuals were ignored).
Today the game’s Creative Director Jonathan Morin encouraged fans to make their own opinion after playing the game on Twitter.
Let me know when you saw it for real on a proper setup which support full range on a PS4… Cheers
Play & make your opinion. They are as many opinion as there is people. You can find every opinion on a subject on the net…
In addition to that, he also mentioned that there are many elements combined that determine what’s happening in Watch_Dogs, and they can’t be considered by themselves by arguing that games like inFAMOUS: Second Son and others do some of the same things with allegedly better graphics:
Unfortunately 144 characters if far from enough to list everything that can occur on one frame multiplied by the amount of players who can cause them. So feel free to compare but do it well. Cheers
We also learn that there will be two different first person camera options for vehicles in the game. Cockpit and bumper for cars (and every 4-wheeled vehicle) and only bumper for bikes, and that if you invade someone else’s game they can’t enter a mission, and that’s one way in which they’ll realize that you’re there.