Watch_Dogs Director Talks PS4 and Xbox One Effects; PAX Demo is Close to Final

Watch_Dogs Director Talks PS4 and Xbox One Effects; PAX Demo is Close to Final

Update: Jonathan Morin clarified afterwards that he explained the shooting controls backwards. The left trigger is for aiming and the right trigger is for shooting. He also doesn’t seem to be too sure anymore that the demo at PAX is the PS4 version following user reports that seem to indicate it being on PC. He promised to check and clarify.

You can read the original article below.

Watch_Dogs Creative Director Jonathan Morin took to Twitter again to provide more information on the upcoming title, letting us know quite a few and interesting new elements:

  • The PAX East demo isn’t the PC version, but the PS4 version. Mind you, it most probably runs on a PS4 dev kit, as the clip used as an example to ask the question (at the bottom of the post) shows a PC running, which is probably a dev kit.
  • The PAX East demo isn’t final, but close to the finished version.
  • Both the PS4 and the Xbox One real reflections of the environment (screen space reflections).
  • Morin declined to answer on resolutions and frame rates of the Xbox One version as developers are still fine tuning, buy he mentioned that he “played the version and it felt right. Constant smooth frame rate & great visuals.”
  • The Depth of Field effect is present during gameplay.
  • The shooting controls are pretty standard: RT=Aim, LT=Shoot & Stick for camera.
  • There won’t be cheat codes in the game.
  • Info about the Season Pass will come “later.”
  • Dynamism, density, depth and freedom are what Morin wants from an open world. The team worked hard to push those to new grounds.
  • Morin actually didn’t hear any news yet about the a potential Wii U release this fall.

Morin also explained the inspiration behind the game’s theme:

A combination of conversations on the impact of social media and the obvious emergence of smart phones. Then we did not want 1984 style evil corporation direction. So giving the exploits to players was a good way to make them feel the desire to exploit technology. In a way technology serves as a mirror in WD.

Finally, he gave a tongue-in-cheek reply about the infamous mecha spider:

What robot spider ; )

It’s interesting to hear that the Creative Director of the game hasn’t heard news about the Wii U release, considering that an “Ubisoft representative” confirmed to Nintendo Enthusiast yesterday that the company is indeed targeting this Fall. We’ll have to see if it’ll turn out to be true.

Below you can catch a glimpse of the PAX demo, courtesy of Instagram user Ugrgaming. Looks like it’s pretty close to what we’ll see in the final game on PS4, even if the fact that it’s recorded off the screen makes it a bit hard to judge.