Watch_Dogs on PS4/Xbox One's Graphics Same as High settings on PC; 4 GB RAM Might Run the PC Version

By Giuseppe Nelva

May 22, 2014

Watch_Dogs creative director Jonathan Morin has provided a couple new tidbits about the game on new generation consoles and PC on Twitter:

First of all we learn that the next generation console version of the game will have the same graphical fidelity of the PC version at high settings (of course this doesn’t involve frame rate and resolution, but just the quality of the visuals themselves).

There was also a rumor saying that the PC version of the game would not run at all without 6 gigabytes of RAM, but according to Morin this might nott be the case, as he said that 4 gigabytes “might” be enough (despite being lower than minimum specs) if nothing else is running, but data swap to the hard drive might cause lag.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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