Watch_Dogs’ Story Won’t Pontificate from the Moral High Ground

Watch_Dogs’ Story Won’t Pontificate from the Moral High Ground

Watch_Dogs and inFamous: Second Son both highlighted government surveillance and freedom of information in their respective initial trailers. Obviously, these subjects – along with others – are easily concurrent with some of the most recent real-world news over the past couple of years. Whether it is a game, TV show, or film, a story always risks straying into obnoxious territory when it takes one or more political stances. Ubisoft has confirmed that this will not be the case when gamers pick up Watch_Dogs.

In an upcoming interview, Creative Director Jonathan Morin explained that the game will not make the player feel bad for their choices or finger-wag when they do one thing as opposed to another. However, that does not mean that they will not feel the sheer consequences of protagonist Aiden Pierce’s actions one way or another.

Watch_Dogs is being developed by Ubisoft Montreal alongside Ubisoft Reflections and Ubisoft Romania and will be published by Ubisoft for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC, on May 27th, 2014.