The rollercoaster ride about the resolution and framerate of the upcoming Watch_Dogs has finally come to an end, as Ubsoft officially announced within a blog post that the game will run at 900p on PS4, 792p on Xbox One, 30 frames per second on both consoles.
Creative Director Jonathan Morin explained the choice:
Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games. But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.
At the very least, while the news might disappoint some for which those numbers are important, now the speculation can finally come to an end, and gamers can make an informed choice on which version of the game to purchase.
Personally, PC it is, but I never had any doubt about that. Feel free to share your own choice in the comments below.