What Is Foveated Rendering in PSVR 2?
Working based on your eye's Fovea Centralis.
Foveated Rendering is a significant feature in PSVR 2 that we might have not heard about it so much. So, let’s find out more about it, and how it can deliver a realistic experience of games in a virtual reality headset.
As it was rumored just a few days ago, PlayStation VR 2 is of course a part of Sony’s plan for the new generation of consoles, and it will soon enter mass production in China, while the official release date is yet to be announced.
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Just a few hours earlier, Sony officially unveiled PlayStation VR 2 as its next-generation gaming headset for virtual reality experience as well as Horizon Call of the Mountain, a PSVR 2 exclusive game coming from Guerrilla and Firesprite.
What is Foveated Rendering in PSVR 2?
Before getting into the Foveated Rendering, let’s talk about Fovea Centralis, a certain part of the eye that is the basis for the Foveated Rendering tech.
Fovea Centralis is a small part of the eye that is responsible for sharp central vision, which means it allows you to have a precise and detailed vision of certain things or areas. A simple example of it is when you’re reading a book or driving. These are the activities that require you to have a clear and detailed vision.
Now, what the Foveated Rendering does is directly related to how Fovea Centralis performs. PlayStation VR 2 uses an eye-tracker system, and combining it with the VR headset allows the device to only render the areas in the game in the highest quality that your eye’s Fovea Centralis is focused on, which results in decreasing the rendering workload outside of this zone.
This technology allows developers to provide a smooth and realistic experience where needed, without wasting workload and resources in areas that are not in the player’s focused zone.
This could probably allow Sony to bring a high-quality VR experience without using expensive pieces of processors in PSVR 2, though the price of the device is yet to be revealed.