In case you're living under a suspiciously rock-shaped object, the recent PlayStation Showcase revealed that a remake of Metal Gear Solid 3 will be coming, alongside a Master Collection of Metal Gear Solid 1, 2, and 3. While it is a remake of an existing game, there's a great deal of significance to it, considering the last time a game in the series came out was back in 2018 with Metal Gear Survive (and the less said about that, the better). Konami's decision to pull a Konami and feud with series creator Hideo Kojima has long left the fate of Metal Gear uncertain, but this recent announcement has led to all bets being off as to where Metal Gear can go from here.

Of course, with its 10-year anniversary this year, I want to talk about the game in the franchise that happens to be my favorite of all time. Though I'm not really invested in Metal Gear as a whole, Metal Gear Rising: Revengeance is a game I love with all my heart. It's got solid gameplay, excellent boss design, a hugely captivating plot, and the best game soundtrack I've ever heard. The resurgence of Metal Gear after the recent PlayStation Showcase and MGR's 10-year anniversary add all the more to the mountain of reasons as to why we need a sequel to the masterpiece that is Metal Gear Rising: Revengeance.

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I could just say that the case for a sequel is obvious: MGR is a great game and I want to play more of it against new threats in a new story. However, MGR actually sets up a case for a sequel by itself quite nicely. The game ends with our protagonist, Raiden, going solo to fight his own war. Armstrong might have been slain and World Marshall's brain-taking program may have been thwarted, but the global system of human exploitation and endless war remains.

With Raiden accepting the complexity of world events and rejecting his black-and-white outlook, fully emancipating himself from the reigns of Maverick as he began to do at the story's midpoint, the story begs for a continuation. What is Raiden even going to war against? Will he truly carve his own path, or will he become as villainous as Armstrong? How will all the other private military companies respond to this rogue agent cutting World Marshall out of competition, both literally and figuratively? The untapped potential is limitless for a new game to continue Rising's captivating narrative.

Metal Gear Rising Raiden Slashing through enemies

Speaking of potential, a hypothetical sequel also has a lot of ground to work with in regard to building on the gameplay of Rising. MGR is extremely solid as a game, especially with its bosses. Slashing, parrying, and the occasional use of extra weapons creates simple but effective core mechanics. Added onto these are the limited-use Ripper Mode, unlockable combos, and weapons gained from felling bosses.

While there's a lot there already, a great deal of development is still possible. New combos and boss weapons would be an obvious addition, but I'd love to see some more development with enemies — particularly with some variants that shake things up more. Most foes can either be instantly chopped up with blade mode or have to be beaten to a pulp before a simple slice-and-dice can be achieved. It works, but with how often the same enemies are recycled, it'd be good to see some new variants that require more tactical approaches rather than just hacking and parrying. Either way, if those stick-based quicktime events could be decimated from orbit, that'd be swell.

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Now, with a game I regard as highly as MGR, I should address the inevitable paranoia of being so chuffed at the idea of a sequel to something I like. What if it's rubbish? Rising is a tough act to follow, especially in regard to bosses, music, and story, which I find to be the strongest elements of the game. However, I've realized that there is something to put my fears at ease.

A few months after Rising came out, the Blade Wolf DLC dropped. The special thing about this prequel is the new boss, Khamsin. Khamsin brought not only a great fight that took advantage of the DLC's focus on stealth mechanics, but a killer new track with a plot that fits in perfectly with the game's themes. A soldier rendered faceless by selling his soul to US imperialism, a prideful cog in an endless murder machine — such an entirely pathetic pawn matches well MGR's indictment of the war economy and systemic global issues. This shows that it is indeed possible to build on Rising with new content, giving me all the more confidence in a potential sequel.

Metal Gear Rising: Revengeance is a fantastic game that deserves a fantastic sequel. Its story and mechanics demand expansion, and there's already evidence for how good new MGR content could be. After ten years of waiting, the time is more than ripe.

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