Wild Rift April Update - 2.2a Patch Notes, New Champion Rammus, 120 FPS Support
The full patch notes for Wild Rift 2.2a have been released!
The official League of Legends: Wild Rift website has outlined all of the upcoming changes coming to the game in the April and May update.
Below you will find everything you need to know regarding the 2.2a Patch. Including information about the new Champion, new skins, and 120FPS support that will be tested.
- LOL WILD RIFT: How To Get Glorious Jinx Skin
A brand new Champion will be joining Wild Rift on April 22. Find an official image and description of Rammus, The Armordillo below.
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
Brand new skins will be coming to League of Legends: Wilf Rift throughout the months of April and May, find out more below.
- Stargazer Camille
- Stargazer Soraka
- Stargazer Twisted Fate
- Molten Rammus
- Sweeper Rammus
All skins will be released throughout the patch. Future 2.2 skins will be released in subsequent patches.
According to the Wild Rift website 120FPS mode is slowly being rolled out to support high end devices. You can find the official patch note regarding the 120FPS Support below.
“We’re slowly rolling out 120fps mode support to high-end devices. The 120fps setting is still in testing—if you experience performance issues, please switch back to a fully supported frame rate.”
- Added the 120fps option to the following high-end devices: OnePlus 9 & OnePlus 9 Pro; Google Pixel 5; ASUS ROG Phone 2; Razer Phone 2.
Wild Rift 2.2a Patch Notes
Below you will find the Champion Changes section of the Patch Notes for the April and May update of Wild Rift. To read the full 2.2a patch notes, visit the official website.
For a tanky supportive champ, Alistar’s dealing too much damage, particularly to turrets. Using (2) Headbutt to attack turrets (did you know you could do that?) should be a bit more of a conscious choice.
- Damage: 55/130/205/280 → 50/120/190/260
- Turret damage ratio: 150% → 75%
Blitzcrank has been slightly underperforming for a while now, so we’re reverting some of the nerfs he received last year. These changes, combined with the recent tank item update, should give him a healthier space in the support roster.
(1) Rocket Grab
- Damage: 60/120/180/240 → 80/140/200/260
- Self-slow duration: 1.5s → 1s
Corki’s mail route stops by the Rift a bit too often. We’re giving him a bit of a break between deliveries with the goal to give him and his opponents a bit of breathing room.
(P) Hextech Munitions
- The Package arrival rate: 100s → 150s
Diana’s weak across the board, so we’re shifting some of the rank-up power from (3) Lunar Rush into (2) Pale Cascade alongside some general buffs. These changes will help her survive the laning phase and push her advantage when she gets ahead.
- Base Health: 570 HP → 610 HP
(P) Moonsilver Blade
- [NEW] After casting a spell, Diana gains 30% to 120% Attack Speed (based on level) for the next 3 attacks.
(1) Crescent Strike
- Cooldown: 10/9/8/7s → 9/8/7/6s
(2) Pale Cascade
- Cooldown: 14s → 13/11.5/10/8.5s
(3) Lunar Rush
- [REMOVED] Bonus Attack Speed moved to (P) Moonsilver Blade
- Minimum base damage: 150/200/250 + 35% AP → 175/225/275 + 40% AP
- Maximum base damage: 300/400/500 + 70% AP → 350/450/550 + 80% AP
Mundo buy Sunfire Aegis. Mundo burn down entire jungle and enemy team. Mundo need time out.
- Attack Damage: 64 → 58
- Health: 690 HP → 650 HP
- Armor: 45 → 40
- Duration: 5s at all ranks → 3/3.5/4/4.5s
Much like his iconic ultimate, Galio arrived with a bang and disrupted the meta significantly. We’re toning back his damage across the board, and shortening his (3) Justice Punch range based on feedback that it felt a little long.
- Health: 610 HP → 570 HP
(P) Colossal Smash
- Cooldown: 5/4/3s at level 1/5/9 → 5/4.5/4s at level 1/5/9
- Base damage: 15 to 225 (based on level) → 15 to 190 (based on level)
(1) Winds of War
- Percent HP damage per AP ratio: 2% → 1.5%
(2) Shield of Durand
- Cooldown: 15/14/13/12s → 18/17/16/15s
- AP ratio: 60% → 45%
(3) Justice Punch
- Dash range: 6.5 → 5.75
Leona’s not quite shining as a crowd controlling support tank yet, so we’re lowering the cooldowns of her core lockdown combo.
(1) Shield of Daybreak
- Cooldown: 6s → 5s at all ranks
(3) Zenith Blade
- Cooldown: 13/12/11/10s → 12/10/8/6s
We’re happy with Pantheon’s mini-rework from Patch 2.2, but he could still use a few more tools in his arsenal. These adjustments should help him maintain his ability to carry an early game lead into a W.
- Attack Damage: 58 → 64
- Attack Damage per level: 2.65 per level → 3.6 per level
(1) Comet Spear
- Tap base damage: 55/100/145/190 → 70/110/150/190
- Charge base damage: 55/100/145/190 → 70/110/150/190
- Bonus AD ratio: 100% → 110%
- Critical strike bonus AD ratio: 150% → 165%
Shyvana’s got it all: tankiness, high damage, she’s a freakin’ dragon. In the absence of Davion, we’re cutting down her damage and health.
- Health: 650 HP → 610 HP
(1) Twin Bite
- Cooldown: 8/7/6/5s → 9/8/7/6s
(3) Flame Breath
- Maximum on-hit HP damage ratio: 3.5% → 3%
We’re cautiously buffing Tristana as she’s still not matching up to the rest of the marksman roster.
- Attack Damage per level: 2.65 per level → 3.6 per level
(3) Explosive Charge
- Cooldown: 16s at all ranks → 16/15/14/13s
Vi has been a popular and reliable pick in high-level games, but on the strong side in regular play. These changes allow her to keep her reliable gank patterns, but at a slightly higher risk.
- Armor: 35 → 30
(Ult) Assault and Battery
- Cooldown: 85/65/45s → 95/75/55s
Most of the patch notes for the Wild Rift Update for April and May can be found within this article, but if you want to read the complete patch notes for Wild Rift 2.2a you can do so at the official League of Legends website.