Wildman Kickstarter Canceled, With a Glimpse of Hope
Things weren’t going very well with the Wildman Kickstarter campaign, with “only” $504,120 of the 1.1 million goal pledged and a scant handful of days to go, making it probably the first Kickstarter campaign spurred by a well known veteran developer to end on the route to failure.
To be fair, it most probably wasn’t due to the game itself, as the Wildman concept is definitely interesting, but having most of the team laid off near the beginning of the campaign sure didn’t help giving it positive visibility.
Today Chris Taylor and Gas Powered Games announced that they’re pulling the plug on the campaign, but luckily it seems that the effort put into it by the studio and the backers hasn’t been for nothing.
Looks like Kickstarter still managed to grant Gas Powered Games enough visibility to explore alternate options, possibly in the form of investors or publishers, paving the way to the survival of the studio and of the project.
At this point, it makes sense for us to focus our attention on other ways to keep Gas Powered Games running. Unfortunately, we are unable to share any specifics in public. When we have news to share, we will be posting it on our site. If you want status updates, or if you want to continue discussing Wildman and/or this Kickstarter, please consider migrating over to forums.gaspowered.com.
We are profoundly grateful to those of you who backed this project and Gas Powered Games. Your passion and hard work put us in a position to write this exciting new chapter in the history of GPG.
Ultimately it had to happen sooner or later. This does demonstrate that Kickstarter is not a surefire option even for veteran developers that can generate a lot of buzz and visibility, but the fact that the possibility for an happy ending is still open shows that it’s still a definitely worthy path to follow. In the past few days I had been very worried about seeing the project fail completely and the talent behind Gas Powered Games dispersed, so this is, for me, at least half good news.
Time will tell, and we’ll keep you updated on new developments about the studio and the game, hoping to be able to bring fully good news in the near future. In the meanwhile, i’ll let Taylor himself say his piece (the video can’t be embedded apparently, so you’ll have to click here), with my best wishes for those things he can’t talk about.