World in Conflict’s Multiplayer Backend is Now Open Source

Massive Entertainment and Ubisoft announced that they have made Massgate, World in Conflict's multiplayer server software, open source.

on December 22, 2017 11:28 AM

World in Conflict was released back in 2007, developed by Massive Entertainment and initially published by Sierra Entertainment. Massive Entertainment was put up for sale in 2008, and bought by Ubisoft, so the World in Conflict rights transferred over to them. Due to a dwindling player base, the online servers were shut down in December of 2015.

That being said, people at Massgate.org revived the game’s multiplayer earlier this year. Ubisoft acknowledged World in Conflict for the first time since its servers shut down earlier this month when they made it free via a uPlay holiday promotion. Now, they have announced that they have made the source code of Massgate, World in Conflict’s multiplayer server software, open source.

This means it is now possible for anyone to recreate the online multiplayer and host their own Massgate server. The files are now available on a github.com webpage. Here, the developers explain that the code is actually quite similar to how it looked when the game initially┬áreleased, saying that studying this code can be “definitely be a point of interest” for those interested in how online servers were written at the time of World in Conflict’s release.

World in Conflict is currently available on PC.

 /  News Editor
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.