Update: During our interview with Max Chuvalov, we were told that the game would run at 60 FPS on PS4. Wargaming since contacted DualShockers to clarify that the information we were given was incorrect, and the game will run at 30 FPS on Sony’s consoles.
World of Tanks was announced for PS4 just a few days ago, and looks like users on Sony’s console are in for a visual treat, as Marketing Product Manager Max Chuvalov told DualShockers today at Tokyo Game Show.
Chuvalov confirmed that the PS4 version of the game will run at 1080p,
60 30 frames per second, but that’s not all.
He also mentioned that it’l be graphically “more sophisticated” than the PC version, because the PC version has a huge scale of different machines to support, and 60 to 70% of the community plays on low or mid-spec PCs.
When you have a community counting multiple millions of users each update to graphics, physics and dynamic effects, it affects lots of people in different ways making it more difficult to implement. For consoles, everyone has the same hardware, so it’s easier to implement weather conditions, high definition maps and tanks.
The PS4 version will have all the HD maps, tanks and environments from the start, with weather conditions, night battles, and dynamic effects.
Chuvalov also added that the PS4 version and the Xbox One version are “almost the same” visually.