World of Warplanes Developer Q&A Explains Collisions, Stalling, Radar and more

on December 30, 2011 1:00 PM has published on the official World of Warplanes forums a Developer Q&A that involves quite a few details about the upcoming dogfighting MMO (that I previewed a couple months back).

Interesting tidbits of info include the possibility of stalling one’s plane (even if spins won’t be simulated), damage due to mid-air collisions and the possible implementation of radar for night missions.

I also find quite interesting the fact that destroyed planes will still damage targets they crash against, something that is often overlooked in flight simulators, and that will possibly lead to enabling rather realistic Kamikaze attacks, together with the implementation of Japanese aircrafts that will happen post-launch.

Last but not least, the fact that planes landed successfully at the end of a mission will increase the experience payout will probably prove a really nice addition to the game, prompting players to chose between the safe route and a risky landing for a better reward.

You can check out the full Q&A here.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.