World of Warplanes Developer Q&A Explains Collisions, Stalling, Radar and more
Interesting tidbits of info include the possibility of stalling one’s plane (even if spins won’t be simulated), damage due to mid-air collisions and the possible implementation of radar for night missions.
I also find quite interesting the fact that destroyed planes will still damage targets they crash against, something that is often overlooked in flight simulators, and that will possibly lead to enabling rather realistic Kamikaze attacks, together with the implementation of Japanese aircrafts that will happen post-launch.
Last but not least, the fact that planes landed successfully at the end of a mission will increase the experience payout will probably prove a really nice addition to the game, prompting players to chose between the safe route and a risky landing for a better reward.
You can check out the full Q&A here.