World War Z is Achieving Sleeper Hit Status with Nearly 2 Million Copies Sold

World War Z for PC, PS4, and Xbox One is doing quite well just a month after launch as it has sold nearly 2 million copies already.

May 21, 2019

Even though there may have not been a ton of buzz around the game before launch, World War Z from Saber Interactive and Focus Home Interactive seems to have become 2019’s biggest sleeper hit so far. The pair announced today that the game has already sold nearly 2 million copies across PC, PS4, and Xbox One after one being out for just over a month.

World War Z managed to sell 1 million copies in its first week alone, so its continued success had a solid foundation. Paramount Pictures, owners of the World War Z IP, seem to be very happy with the game’s surprising amount of success. “World War Z has fast become one of our most successful interactive games to date. It’s a testament to both the incredible co-op action experience that Saber Interactive and Focus Home Interactive have crafted, as well as the strong appeal of our hit franchise with fans across the globe,”  SVP of Worldwide Licensing and Interactive at Paramount Pictures Josh Austin stated.

To celebrate this occasion, Saber Interactive and Focus Home Interactive released the accolades trailer you see above and reiterated all of the free content coming to World War Z. Throughout the rest of 2019, players will get a new mission based in Tokyo, a new Zombie type, Weekly Challenges, a sixth difficulty setting, more cosmetics, a survival mode, FOV and detail sliders on PC, and private lobbies. Players will also be able to switch classes during PvPvZ matches following an upcoming update, which should make those scenarios more enjoyable.

If you want to know what DualShockers thought of the game, you can check out our review. World War Z is currently available for PS4, Xbox One, and PC via the Epic Games Store. You can also pick it up on Amazon right now. 

Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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