A few years ago, the idea of MMORPGs of consoles was almost a heresy that only a few studios dared to pursue, while MOBAs were a rarity. Nowadays the console market is seen as a very viable way to expand an MMO’s userbase, and MOBAs are quite common as well.
In the same vein, Blizzard used to be known mostly as a PC developer, while now Overwatch hosts millions of players on PS4 and Xbox One. Yet it appears that they’re not overly interested in moving some of their other successful games to the console scene.
At PAX East, DualShockers talked with World of Warcraft Producer Daniel Stahl and Heroes of the Storm Lead Hero Designer Matt Villers, and both provided negative answers about the possibility of a console move for their respective games.
Stahl mentioned that porting World of Warcraft to consoles would require wide-ranging changes, that the studio isn’t willing to make.
“You know, World of Warcraft is really designed for Personal Computers, I think. There’d have to be so many different changes we’d have to make to make it a console game… We really want to continue making World of Warcraft as it is right now. We’d have to do something entirely different if we wanted to do something for consoles.”
In a similar vein, Villers also mentioned that a console move would require a lot of changes, and there are no plans for that at the moment, with the focus remaining firmly on PC.
“Our focus is really on PC, it has been from the beginning. There would probably be a lot of changes needed to make the gameplay work on console. No plans in that regard right now.”
So there you have it. If you were hoping to play Blizzard’s successful MMORPG and MOBA on PS4, Xbox One, or Switch, looks like it isn’t happening, at least for the time being.
Funnily, rumors have also been floating around about a Switch port of Diablo III, but at the moment nothing has been confirmed.
For the moment, you should stay tuned on DualShockers, because we have full interviews on both games coming soon.
[On-location reporting: Michael Ruiz]