WTF Super Street Fighter IV Already?

WTF Super Street Fighter IV Already?

For the past few days there have been rumblings about an impending Super Street Fighter IV announcement. Well today around noon eastern time, the press releases from Capcom were sent out, and we all received official word about the game. I’m sure at this point everyone has heard all the news about the update, and for fans of the storied franchise there’s probably plenty excitement in the air, but as fans or more importantly consumers should we be excited or pissed off?

Just as a quick rundown for arguments sake here’s some info from the press release about all of the new features and fighters.

Super Street Fighter IV features the full roster of 25 characters from Street Fighter IV such as Ryu, Ken, Crimson Viper, Abel, El Fuerte, and Rufus, while adding about eight characters new to the world of Street Fighter IV. The impressive new roster includes classic combatants from previous Street Fighter games like T. Hawk as well as all-new characters such as the mysterious and deadly female fighter, Juri.

Super Street Fighter IV adds new Ultra Combos and advancements to the state of the art online matchmaking and online gameplay introduced in Street Fighter IV with numerous additional features. Super Street Fighter IV takes many of the groundbreaking features introduced in Street Fighter IV and refines everything to deliver the ultimate vision of Street Fighter to fans the world over.”

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Now anyone can tell you, how much I am absolutely loathe DLC especially when it’s overpriced or not of good quality (Oblivion horse armor I’m still looking at you). In this case however, why isn’t this whole “Super” addition an add-on rather then a full retail game? Did they revamp the graphics? No. Did they dramatically change the gameplay? No. Could these improvements and characters have been downloadable content? Oh, most definitely yes.

Not that long ago PC and Xbox gamer’s panties were all in a bunch when Valve’s Gabe Newell announced Left 4 Dead 2, not even a year into the original games cycle. What Capcom is about to do will most definitely not go unnoticed. It’s funny that this is coming from the same company who had DLC ready day and date with the Street Fighter IV launch.

It’s not even the fact that they’re not going to patch it in that has me upset, it’s the fact that it took this long to bring Street Fighter back into gaming and make it relevant again. And now following this awesome reboot of the series, Capcom is going back to the exact same strategy they used during the 90’s. That strategy is to come out with as many versions of Street Fighter IV as humanly possible until people either stop buying it,  stop playing it, and stop caring about it or any combination of the three. It won’t be long before we see yearly updates to the game as if it were a sports game. Street Fighter IV will be the new Madden. So stay tuned as we wait for official word from Capcom for the announcement of Street Fighter IV: Supercalifragilisticexpyalodocious Edition hitting shelves in 2011!

11 responses to “WTF Super Street Fighter IV Already?”

  1. Toby Lee says:

    Man you really should of done some research on previous SF releases before posting this article.

    SF2 Original – March 1991
    SF2 Championship Edition – April 1992
    SF2 Turbo Hyper Fighting – December 1992
    SSF2 New Challengers – October 1993
    SSF2 Turbo – March 1994

    SF3 Original – February 1997
    SF3 2nd Impact – October 1997
    SF3 Third Strike – May 1999

    SFAlpha – June 1995
    SFAlpha 2 – February 1996
    SFAlpha 3 – June 1998

  2. asdf says:

    Why?
    Because me and many others waited for it.
    Thats why.
    Because sagat is slightly overpowered. Because the game could be faster.
    Because i would love to see 8 new characters. Because capcom never nails SF right with in the first try; and they didnt with sfiv.
    Because i want new music and backdrops. Because i want to see the bonus rounds coming back. Because people in the arcade want to play cammy too.
    Because it breathes new life into sfiv. Because the network code could be faster.
    Because, because, because, …lol n00b.

  3. Daniel says:

    Looks to me that he did do some work judging from his comments in the article, and you only help to validate the article by showing the dates of the original arcade versions. Of course, those dates don’t even include the release dates of the numerous home releases, hand-held games, and re-releases that Capcom has done of each of those titles so my friend you are not really one to talk about doing ones homework, Toby Lee. 😛

  4. Jdigitalseven says:

    Actually SF4 has been out since June/July of 2008. So close to 18 months, so SSF4 @ 21 months isnt so soon. Halo with Reach, will have had 3 Halo games come out within a year and a halfs time (4 if you count PC). ODST is just DLC for Halo 2, you can tell by the story and 2004 graphics engine…and they charged a full $60 for it, SSF4 wont be full price!!

  5. edge says:

    yeah, dammit, do some research, if you look at it toby’s way there has been 11 street fighter games in less then 8 years, its worse then madden.

  6. Jeff says:

    Its not a full retail game. Capcom have stated it will be released as a standalone budget title with a price point to reflect that.

    If they went the DLC route it would of required potential buyers to own SF IV. Thats not the case with a stand alone release. Owners of SF IV will receive some sort of bonus for own the first version of the game.

    Also to state that the gameplay has not been dramaticly changed is nonesense. Have you played the game, how could the author of this article possibly know this?

    That will be decided by the dedicated fanbase (the ones who know about frame data, hitboxes, meaty attacks, links, chains, reversak timings etc) when they get there hands on the game in the spring.

    The reason for the fast turn around on the sequel is its exactly what the vast majority of the fanbase of the series wants and expects as you can see by the time frame Tobey Lee posted and asdf’s list of changes that the fanbase have consistently asked for since the release of SF IV.

    The author must think he is on to a sure fire winner here with another potential L4D2 outcry on the horizon and that he’s he here calling it first. He’s obviously not intune with the community of the series.

  7. @ Jdigitalseven

    Hm. Research must not be your greatest perk, my friend. The *arcade* version of Street Fighter 4 was released in 2008 in Japan. However, the console and PC versions of the game were released this year (February 2009 for consoles and July 2009 for PC). For people who’ve only been exposed to the game for a couple of months, this is very much so a hasty release.

  8. loop-s-pool says:

    Hey Joel I see you I want the code man please

  9. Matt says:

    Man I’m so glad that you know Justin Wong, Joel because I guess Justin Wong represents what the entire SF community wants. /sarcasm

    If you ever wanted to know what true SF fans wanted you would have gone on to the Shoryuken forums and looked at how they responded to this announcement.

    Truthfully I’m looking forward to this release and it’s definitely big enough to warrant a full retail game. I mean seriously they made system changes, added 8 new characters, rebalanced the game, a new netcode and more. Rebalancing the game alone is enough to warrant an entire new game because it changes how the game is played.

    One last thing, Capcom has said that they might release it as a 40$ retail game. Even though it’s a maybe it’s better than nothing, so take that and shove it up your ignorant scrub ass.

  10. I am looking forward to this, either as a DLC or an actual game to purchase. Reasons is that the music was so repetitive! I hated it. I love SF music, but seriously SF4 music sucked. They better fix it. Also I love T. Hawk from SSF 2. He was so cheap and so useful. I hope they don’t make him weaker.