Xbox Honcho Phil Spencer Talks Backwards Compatibility, Scalebound, Tokyo Game Show and Much More

Xbox Honcho Phil Spencer Talks Backwards Compatibility, Scalebound, Tokyo Game Show and Much More

The announcement of Xbox 360 backwards compatibility on Xbox One was one of the biggest hits at E3, and Xbox division head honcho Phil Spencer talked quite a bit about it and much more on one of his usual Twitter sprees.

He also mentioned that first parties will be a “big participant” in the feature, and that we can assume that Fable will be suppported:

We then learn that Racing games pose licensing problems, but Microsoft is working on supporting backwards compatibility completely.

Unfortunately, at least for “right now,” it won’t be possible to have cross-console parties between Xbox One and Xbox 360.

Spencer also mentioned the goal for the upcoming Xbox One UI changes:

He then explained that Microsoft has “things to learn” about mods on consoles:

The new Xbox One dashboard should come in the fall, but the exact date is still being worked on:

Spencer has a definitely positive opinion on The Witcher 3: The Wild Hunt.

He also seems to be a big fan of Star Wars: Battlefront:

What game is Spencer excited for? Forza Motorsport 6. That’s not surprising considering that he’s a big Forza fan (Good taste there).

The bad news is that Microsoft isn’t working on a MechAssault/MechCommander game, the good news is that Spencer is aware that they should be.

While he won’t share sales for Sunset Overdrive, Spencer is proud of the work done on it:

This week Spencer has been working on Quantum Break and Scalebound, which is “making good progress.”

Spencer also explained what the plans are for ChinaJoy, that will be held starting on July 30th in Shanghai.

We hear the reasons why Microsoft is skipping Tokyo Game Show, and that it’s not related to the support from Japanese third parties.

While I’m a bit saddened by the fact that there won’t be a Microsoft booth at Tokyo Game Show (it was always fun to visit in the past few years), Spencer’s argument is pretty much iron-clad here. Tokyo Game Show is very focused on the Japanese market, so exhibiting there is probably not worth the time and resources at this specific moment, especially when Microsoft can get the same media exposure or better by organizing its own events.

I’m sure they’ll make it up plenty at Gamescom.