Ninja Theory is Working on the Experimental Project: Mara in Addition to Hellblade II

Ninja Theory's Project: Mara will tackle "mental terror" based on "real-world experience accounts and in-depth research."

By Tomas Franzese

January 22, 2020

With the exception of the upcoming multiplayer brawler Bleeding Edge, Ninja Theory has become known for creating games that deal with mental health issues, and their dedication towards this has only strengthened under Microsoft. Senua’s Saga: Hellblade II is currently in development for the PC and Xbox Series X, and today they teased Project: Mara on Xbox Wire.

Details on it are still scarce, but Ninja Theory Commercial Director Dom Matthews stressed in this announcement that Project: Mara will be very experimental and may even end up being a “showcase of what could become a new storytelling medium.” Like the Hellblade series, Project: Mara will also tackle mental health, though the focus will be on “mental terror” this time around. Just like with Hellblade: Senua’s Sacrifice, Ninja Theory are basing the game on “real-world experience accounts and in-depth research” in order to portray mental terror in a realistic sense.

The name Mara actually means bitter or sorrow, so it definitely works as a codename for this project. A short teaser was also released. While it doesn’t seem to show much gameplay, it is tense enough to understand the angle Ninja Theory is likely going for with this game.

With both Senua’s Saga: Hellblade II and Project: Mara in the pipeline, Ninja Theory will definitely be one of the most interesting Microsoft developers to watch over the course of the next console generation. Microsoft and Ninja Theory have not revealed what platforms Project: Mara is coming to, but it will likely release for PC, Xbox Series X, and possibly Xbox One. As more details about this intriguing project emerge, DualShockers will keep you in the loop.

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Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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