Xbox One Controller's Impulse Triggers Explained in Video by Forza's Dan Greenawalt and Major Nelson

By Giuseppe Nelva

September 26, 2013

The controller coming with the Xbox One will have rumble in the triggers, defined “Impulse Triggers” (because Microsoft likes to give cool names to things, besides the Xbox One itself, of course), but what do they entail?

Microsoft just released a new video starring Forza Motorsport 5 Creative Director Dan Greenawalt and Xbox Live Director of Programming Larry “Major Nelson” Hryb as they explain just that.

The chat goes in depth in explaining how the Forza Motorsport team is going to “train” you to be a little less “digital” and more “analog” through the rumble in the triggers. Basically that meansgiving gentler inputs to your car, as the triggers will give you feedback on whether your tires are within or beyond their grip threshold and on the locking of the wheels while breaking.

Besides all the marketing talk, as someone that dabbles quite a lot with racing sims, I can tell you that this isn’t such a marginal innovation: the best racing wheels don’t just have rumble motors in their bodies, but they also have them in the rim to give you exactly this kind of feedback. While a good wheel will always be the best option for dedicated racing gamers, this should definitely help those that don’t have one in improving the quality of their driving.

Check it out for yourself just below.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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