Xbox One Development Director Admits His Vision for the Future isn’t Perfect, so Xbox One is All About Change

on November 8, 2013 11:47 AM

Boyd Multerer is the Director of Development of Xbox One, and he’s quite confident on the potential of the machine. He’s so confident that he hopes that its life cycle will last ten years. Yet he admits that he doesn’t have a perfect vision for the future, and that’s why Microsoft’s upcoming console has been made to be able to change and evolve in time, as he told to The Verge in an interview.

Ten years from now, the Xbox One shell probably won’t look anything like it does today. I cannot predict how it’s going to change. So we built an environment that’s about embracing change, and I find that very exciting.

This is about admitting that maybe you don’t have a perfect vision of what the future of applications is going to be. So you come up with a system that’s all about upgrade and change and improvement on that side while still maintaining all the great games which are why you’re going to put this box under a TV in the first place.

That’s a quite interesting point of view, as most people in Multerer’s position normally see themselves as “visionaries” and come at you with all sorts of ideas on what the future will almost doubtlessly bring. One thing is for sure: if you look at the Xbox 360, its UI and dashboard are nothing like what they were when the console launched several years ago. Can we expect the same degree of evolution for Xbox One? Maybe even more than that?

We’ll have to wait and see, but the next generation is here, and nothing will be the same (hopefully) anymore.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.