Xbox One Exclusive Gears of War 4: Studio Head Explains Why the E3 Demo Was so Dark and Gritty

on July 11, 2015 2:12 AM

During the Gears of War: Ultimate Edition panel at San Diego Comic Con held yesterday, The Coalition Studio Head Rod Fergusson explained why the gameplay that we saw at Microsoft’s E3 conference¬†was so dark and gritty.

Fergusson explained that the what we should take away from the E3 demo is a sense of mood and tone. Between Gears of War and Gears of War 3 the fear of te monsters faded away. The locusts lost a little bit of Mystery. The teaser demo we saw is the return of the game to concepts like mystery and being afraid of what lurks in the darkness.

According to Fergusson, many were expecting just to see a long or a voice over at E3, but for him it was amazing to be able to stand on stage with a controller (Shaking visibly, because he was nervous) and play seven minutes of the game.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.