Xbox One Exclusive Scalebound: Hideki Kamiya Talks on How to Make an Epic Dragon Game and More

on September 29, 2015 4:34 PM

PlatinumGames’ Scalebound is definitely one of the most interesting games scheduled for 2016, but we still don’t know very much about it.

In order to shed more light on a few aspects of the game and on the partnership between the development studio from Osaka and the house of Xbox, I had a chat with Director Hideki Kamiya and Creative Producer Jean Pierre Kellams at Xbox One fanfest in Tokyo.

Kamiya and Kellams talked about how the relationship with Microsoft was born, the secret of making a game with a dragon truly epic, Thuban’s reactions to Drew’s orders and more.

You can check out the full interview, and if you’re wondering, Kamiya-san did not block me on Twitter… yet.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.