Xbox One Exclusive Sunset Overdrive Gets a Lot of New Details on Customization, Gameplay and Much More

By Giuseppe Nelva

May 8, 2014

With today’s reveal of the upcoming Xbox One exclusive Sunset Overdrive, Community and Marketing Lead James Stevenson has been all over NeoGAF posting all kinds of details about the game.

Here’s a summary of the most relevant points he made:

  • There’s no set “main character.” You can customize gender, body times, clothing, and accessories. All clothing in the game works regardless of gender.
  • Both the male and female versions of the character are fully voiced.
  • There are cutscenes and the player character has a personality and character growth. He/She doesn’t have a name, though.
  • The real UI won’t be shown until E3. The one the press saw isn’t final.
  • The game looks slower than it actually plays: “when you’re sitting back and taking it all in, it may seem slower, but when you’re playing, recognizing where enemies are, where you are traversing too, thinking about which enemies are the biggest threat and which weapon you should be using, all while trying to aim, fire, and line up your next movement, the speed feels pretty good.”
  • Sunset TV episodes will be released once a week, and they’re pretty short (2-4 minute).
  • Enemies can jump and climb, and get on the power lines the players grind.
  • There’s lots of variation in enemy types: “there are other ones that are problems like the blowers shooting puss at you, and the herker throwing OD at you and charging.”
  • The enemy we saw is “fodder.” Lots more to come.
  • The game is a full blown single player game, “Insomniac style.” The single player mode is not just an addition to the multiplayer.
  • The team has already done a lot of polish on the game’s animations since the build shown in the latest trailer, that you can check out at the bottom of the post.
  • The trail we saw in the trailer is the most basic “vanity amp” for a white trail. There are other options you can select with different colors and effect. They only activate at certain style levels.

Stevenson also discussed the studio’s relationship with Microsoft, explaining why Insomniac decided to partner with the house of Xbox and go exclusive on their new console.

We had to partner with the right group that believed in us and the vision of the game, wanted to see that vision came to life, and was ok with us retaining the rights to our creation.

In all of those regards, Microsoft has been a terrific partner in making Sunset Overdrive reality.

We’ll have to wait and see if Insomniac Games will manage to deliver on the promises, but at the moment the game looks extremely fun, and quite original. We know it’ll come this year, so the wait won’t be excessively long.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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