Xbox One Exclusive Sunset Overdrive Has 40,000 Polygons Per Character and Physically Simulated Cloth

on May 8, 2014 9:06 AM

More details are emerging from EDGE Magazine’s extensive Sunset Overdrive feature, and it also includes some intriguing details about the game’s technical aspects:

According to Character Artist Gavin Goulden (that recently moved to Insomniac from the now shuttered Irrational Games, after working on BiosShock Infinite), basically every character in Sunset Overdrive counts 40,000 polygons, exactly like Elizabeth in BioShock, but the world is much busier than in the Irrational Games’ swan song, and shader support is more sophisticated.

We also learn that all the cloth is physically simulated and it even wrinkles when characters move.

While 40,000 polygons per character aren’t exactly an enormous number for a next generation game (inFAMOUS: Second Son has 120,000, while Ryse‘s Marius was 85,000) the game’s world does indeed seem extremely busy, which obviously brings the overall triangle count up. Moreover the cartoony art style featured in Sunset Overdrive isn’t exactly made to be polygon intensive.

One thing is for sure: from all we’ve seen and learned so far, there are plenty reasons to be excited for Insomniac’s new open world “open-world superhuman adventure,” as the team itself defines it.

Below you can also find a gallery of new screenshots released by Insomniac Games. They do look definitely sweet, don’t they?

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.