One of the most interesting features of the Xbox App on Windows 10 is the ability to stream Xbox One games directly to any device running the operating system, and on July 29th everyone with a legit copy of Windows 7 and Windows 8 will get a chance to try it.
Of course streaming to another device will always involve a certain degree of compression. Streaming uncompressed video would require a bandwidth that home networks simply don’t have available.
Luckily, both the Xbox One and the Xbox App give us the perfect tools to gauge what kind of compression we’re talking about, as both platforms feature screenshot capture in lossless PNG.
In order to compare, we got screenshots of several games on Xbox One, and then we repated the operation on exactly the same scene while streaming on PC. You can check out the results below.
On top you’ll find the original screenshot from the Xbox One, and below it, the version streamed on PC. In order to do see the differences more easily, click on the labels above each screenshot to open a full resolution version, of both screenshots, then flip between the different tabs on your browser.
To spice things up, we also got some screenshots of Mass Effect for Xbox 360, first emulated on Xbox One, and then streamed on Windows 10 via the Xbox One.
As you can see from the screenshots above, the compression is visible, but definitely not enough to be disturbing.
The games are still very enjoyable even through streaming to Windows 10, and the very low latency (at least via cabled router) completes the picture, sealing a feature that positively enhances the value of both the operating system and the Xbox One. By how much, that’s for each individual to judge, but it’s definitely nice to have.
If you want to read and see more about the Xbox App on Windows 10, you can read our analysis of the quality and performance of the Game DVR, and watch our full overview video.