Xbox’s Phil Spencer Admits Last Summer’s Mistakes; Says Titanfall is “Massive;” Will test the Cloud

on March 10, 2014 3:23 AM

Yesterday Microsoft Games Studio head honcho Phil Spencer has been interviewed by Geoff Keighley at SXSW Gaming Expo, and while the talk wasn’t livestreamed, we can now see a piece of it thanks to YouTube userĀ gerrenlaquint.

Spencer explains how last summer wasn’t a high point for him after the announcment of the Xbox One, stating that the messaging was confused, mostly by Microsoft’s own miscommunication. He also mentions that from that he learned to be more active socially and more direct and honest with gamers.

Spencer also talks about his expectations about Titanfall. He mentions that this is a huge week for Microsoft and that the game is “massive,” reiterating that it had two million people in beta between PC and Xbox One and explaining that it’s going to be a good test for Microsoft’s cloud infrastructure.

You can check out the clip just below. One thing is for sure: it’s hard not to respect Spencer’s honesty and candid approach to Microsoft’s past mistakes. Considering that between Microsoft’s Xbox executives he’s the one most hands-on with actually making games, it’s also good to see him be the one leading the charge.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.