Yakuza Devs Compare PS4 to PS2; Explain How it Wiped Away Concerns and Made the Impossible Possible
This morning at Sony Computer Entertainment Heardquarters in Ginza, Tokyo, an event was held to introduce the upcoming PlayStation exclusive Yakuza Ishin, and the game’s Producer Masayoshi Yokoyama and Director Hiroyuki Sakamoto had words of high praise to share about the PS4 while answering questions from the audience, as reported by Dengeki Online and Famitsu:
Yokoyama-san started by comparing his initial reaction to the PS4 with what he felt when he first saw the PS2:
I felt a strong emotion when I first saw the PS2. The PS4 also looks very cool. It made me remember that feeling of when I first saw the PS2.
Sakamoto-san admitted that when he heard he was to work on PS4 he felt some anxiety. However, during development there were a lot of times in which the PS3 could only go so far, but with PS4 the same thing was possible. So development team became enthusiastic about working on Sony’s new console. The lack of stress was noticeable.
He also added that since the specs were raised considerably, load times are much shorter, “Indeed, it’s good hardware.”
Yokoyama-san concluded by explaining that in the previous generation developers had an excuse not to push the envelope since certain things were impossible “because the PS3 can only go so far,” but now that excuse has been removed, so there’s the possibility to create some very interesting things. He added that probably one day developers will again reach the limit and say “the PS4 can only go so far” as an excuse, but for now there’s finally room for evolution.