Yakuza Ishin Producer Wants to Challenge the Potential of the PS4 and Push the PS3 to the Limit

on September 14, 2013 3:51 PM

Yakuza Ishin will be released on February the 22nd in Japan for both PS3 and PS4, and fans have been wondering about the differences between the two version of the game. Today Producer Masayoshi Yokoyama explained just that as part of an interview on Dengeki Online, also giving some insight about his experience developing on PS4.

Of course, since we’re creating high quality graphics, we’re working very hard, but it wasn’t as difficult as I expected. For someone that developed titles on PS3, the PS4 is a very easy hardware to handle.

The difference between the hardware comes down to graphics. That said, we’ve done a total of five titles of the Yakuza series for PS3. We’re proud of being the studio that developed on PS3 the most in Japan, and we want to challenge the limits the specs of the PS3. On that train of thought, we want to give the PS3 hardware a strong last run, and we’re fired up at the perspective.

We developers always think that “the best entertainment happens in the best environment”. So at the same time we want to challenge the potential of the PS4.

While I said that, please don’t misunderstand, there’s no difference in content between the PS3 version and the PS4 version. We work based on the belief that the actual game should be the same. Also, we owe it to PS3 owners, since we have been together for a long time with the Yakuza series.

Looks like the Yakuza team is determined to juice the best results out of both the PS3 and the PS4, so whether you’ll have one or the other, you shouldn’t worry about missing out. Now all we can do is hoping in the miracle of an English localization of Yakuza Ishin. The game looks extremely interesting, and western gamers really shouldn’t be deprived of the chance of playing it in a language they can easily understand.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.